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The “Charlie” robot adds a new form of attack: a weapon which kills all enemies on the screen at the cost of a decent amount of the machine’s energy.

A similar electrical energy weapon seen on the virus cleaner is also used when Zak is joined with the Cyberia weapon. The various puzzles in the game can range from requiring the player to figure out the password on a computer to disarming a bomb on a stealth aircraft.

Puzzle difficulty and arcade difficulty are set in the beginning of the game, but setting both to ” easy ” is not permitted; if the player attempts to do so, the game will inform the player that it will be “too easy. The Saturn version of the game supports the mouse and mission stick in addition to the standard controller. The 3DO version supports only the standard controller and flight stick.

Cyberia is set in the near future of the year , five years after a global economic collapse. The world is under the dominion of two opposing superpowers , the First World Alliance in the west and the Cartel in the east. William Devlin, the leader of the FWA, receives word that a devastating weapon is being produced in a secret base in Siberia , referred to as the Cyberia Complex.

Curious to unravel the mysteries of this weapon, Devlin pardons a cyber-hacker named Zebulon Pike “Zak” Kingston and charges him with the task of infiltrating the Complex and retrieving intel on the weapon being produced there. Already getting wind of Cyberia’s secret operations, the Cartel seizes control of the Complex with the same goal as the FWA—to discover the nature of the super weapon being produced by a third party.

Shortly after arriving the oil rig is attacked by the Cartel. After Zak and Gia defend the rig using gun turrets, the mercenaries, sensing betrayal, move to kill Zak by hunting him down and sabotaging the TF Zak eventually steals the TF and travels through several hostile locales en route to the Cyberia Complex; a mountain range infested with Cartel hoverfighters, a Cartel-run oceanlab, and a commuter tunnel are among the places visited by Zak.

While exploring the Complex, Zak encounters more than Cartel soldiers, as he is forced to eradicate the Complex scientists experimental virus which killed some of the Cartel soldiers. After purging the virus from the Complex, Zak uncovers the Cyberion, an amorphous collection of miniature robots, or nanites, that has achieved sentience.

Devlin then contacts Zak and informs him that the cyber-hacker himself is a weapon, which Cyberion explains to mean that a high-yield explosive device has been implanted into Zak’s brain. Upon reaching the Cyberion, Devlin had intended to detonate the device from orbit, eliminating the weapon and killing Zak simultaneously. Zak, frustrated over Devlin’s betrayal and upon Cyberion’s suggestion, merges with the Cyberion which defuses the explosive device in Zak’s head.

The station’s defenses are slowly crippled until the Cyberion and Zak make the final move and kill the treacherous Devlin by destroying the station. Reviews for Cyberia were generally mixed. For the most part, the game’s cinematic, prerendered visuals were lauded; according to Philip Jong of Adventure Classic Gaming, Cyberia was “one of the first game titles to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scenes.

Despite the praise over the game’s aesthetics, reviewers found shortcomings in Cyberia’s linear gameplay. A convicted criminal, the fugitive was rotting in a cell when the alliance gave him a chance at redemption. Organized by William Devlin, the Free World Alliance has initiated an elaborate mission objective involving the infiltration of the Cyberia Complex located in Russia. Assuming the role of the reformed hacker, you rendezvous with Santos and his gang of mercenaries in the North Atlantic.

From there, you pilot the highly advanced TF TransFighter aircraft and descend into the frozen wasteland. Developed by Xatrix Entertainment and published by Interplay Productions, Cyberia combines third-person adventure elements with high-energy, first-person action sequences via aircraft. Gameplay is broken into two parts: walking around and shooting scenarios.

This system allows Zak to use infrared and thermal scanning for the detection of enemies, Magnetic Resonance Imaging MRI that examines items and BioScanning for organic matters. Zak must use these resources in moderation because when the three functions are executed, they slowly drain the battery system. It does, however, recharge over time.

While maneuvering the character through the complex base levels, you must be on the lookout for potential hazards. After encountering a batch of enemies, you find yourself immersed in a heated gunbattle.

Instead of using a free-movement system, the developers opted for nodal advancements, meaning you point-and-click your way through certain paths that lead to different points.

Additionally, there are non-player characters located throughout the world with which to converse and gather clues. Destroy as many munitions buildings as possible along the way and watch out for cruise missiles as you near the sub. Take careful aim at the blue target box when you reach the sub. You must destroy it or die. Be alert for the numerous tanks in the area as well as air defenses. A large hovercraft will rise from behind the canyon walls midway through the mission.

It must be destroyed quickly or you will be toast. Your goal here is to fly through the military port in order to reach a freight tunnel through the mountains. Keep alert for numerous air and ground defenses in the area. You will soon learn that the entrance to the tunnel is shielded and you must disable the shield generator. As you make your pass to make your attack, a large gun is readied against you from behind the generator building. You must destroy the generator building or you will be shot down by the gun.

Your goal here is to make it through the tunnel in one piece. Do not fire upon the fuel trucks which are designated by blue target boxes. If you do, you will destroy the truck, the tunnel, and everything inside The trick to this mission is to be very accurate with your shots in the beginning of the mission, using as little weapon energy as possible, so you can have it available when things get hectic.

Try firing individual shots instead of holding the trigger down. The hardest part of this mission comes near the end, when three fast enemy planes attack with missiles. Pay close attention where each of these planes appears on the screen, then go back and try to anticipate the arrival of each; readying your controller a moment before each one appears. Once you pass this point, be sure not to shoot the helicopter which passes as your Transfighter lands, or the resulting explosion will destroy you.

The most difficult aspect of the mission is to save enough shield and weapon power to defeat the huge enemy attack plane at the end of the mission. To do this you should try to shoot each enemy aircraft as soon as it is targeted with just one shot.

After you make a sharp turn over the water, after battling two enemy helicopters, two targets will appear on the right side, one shortly after the other. You must destroy these ships quickly or suffer major damage to your fighter. Try to anticipate the arrival of each enemy target, readying your cross-hairs at the proper location moments before the target actually comes into range.

Being merged with the Cyberia weapon, you will have an unlimited supply of weapon energy The easy setting displays large target boxes, making enemy ships much easier to hit. Target boxes reduce in size as difficulty level increases.

While playing the Transfighter sequences there are three small indicators near the top of your screen. The scale on the top right is your Shield levels. Each hit to your ship depletes your shield levels. When the shields are at very low level, hits from enemy weapons will cause damage to your ship. Shield energy recharges when the system is not being fired upon. The scale at the top left represents weapons energy levels.

As energy is depleted, weapon effectiveness is reduced, until, at very low levels, firing becomes intermittent. Weapons energy recharges while weapons are not in use. Beneath the weapons energy is a scale representing actual hull damage. When this level drops to zero, the hull of your ship has been breached, and your Transfighter will explode.

This scale will not recharge because damage will not be repaired during flight. All scales will return to full during the next Transfighter sequence. Cyberia Complex 1. To get there, walk north from your landed Transfighter, always staying as far to the left as possible.

The other entrance is actually a ventilation shaft, and can be found east of the main entrance, by walking from the Transfighter and staying to the right. The right side of you visor has as small gauge, represented by four colored blocks, indicating your energy level.

The solution to the Visor Puzzles will differ depending upon the puzzle level that you selected at the beginning of Cyberia. This will display a reading of heat from the previous person to access the door. The keys are cooling off in the order in which they were touched, allowing you to read the combination, which is After punching in the code, press the enter key on the keypad to open the door.

Suzuki computer terminal. If you do not have the combination, you must return to that computer terminal to retrieve it. Once at the Suzuki terminal you will find dossiers for the people who work in the complex. The last record is for a new employee who has been given a temporary access code. Make not of this code and return to the elevator. You must enter the code quickly to avoid being killed by the grenade.

To open the doors you must line up the four valves along the center line. Each valve has a pressure switch, which, when pushed, raises the level of the valve.

 
 

Cyberia pc game. Buy Cyberia

 
Walkthrough (PC) by Interplay. A. The Rig The Rig is your first stop in Cyberia. You will find yourself in the Rig’s docking bay. A door on the right leads to Gia and the Gunnery Chair. The door on the left leads to a lift, which connects to the hangar, where a Transfighter is ready. 1. Aug 16,  · BlueStacks is the best platform to play this Android game on your PC or Mac for an immersive gaming experience. Download Cyberika: Action Adventure Cyberpunk RPG on PC with BlueStacks and experience a rich RPG experience with a deep narrative, gorgeous futuristic settings, and incredible characters and world building. Cyberia is a cyberpunk action-simulation game. The storyline will take you through 11 levels filled with dynamic action, colorful characters, and challenging puzzles. On this page you can always download Cyberia for free on pc via torrent or direct link. OS: XP, 7, 8, 10 (32/bit) Processor: GHz Memory: MB.

 

Cyberia Free Download (v) » GOG Unlocked.Cyberia – PCGamingWiki PCGW – bugs, fixes, crashes, mods, guides and improvements for every PC game

 

Cyberia uses prerendered visuals during gameplay, and boasted impressive graphics for its time. While mostly linear, there are two points in the game where the player makes a decision that can change important outcomes. There are four basic methods of gameplay which Cyberia employs: exploring the environment through walking from node to node , attempting to complete puzzles in a full screen view, using a gun turret to shoot down planes, and flying in various vehicles. Direction and speed during flight are computer controlled; the player controls weapons firing.

Vehicles include the TF Transfighter stealth jet, a nanotech virus cleaner, “Charlie” the remotely operated decontamination robot, and the Cyberia weapon itself. Weapons and methods of attack are few in the exploring sections of gameplay. Attached to Zak’s suit is a heat pulse weapon that can be fired from Zak’s arm. The only other modes of attack during the walking portions of the game consist of traps that must be set to outsmart an enemy, which goes hand-in-hand with the occasional demand for stealth.

For the gun turret portion, two heat-charged energy blasts are released from each side of the turret when Zak fires it. When flying the stealth aircraft, Zak is able to dispense continuous bolts of blue energy at the cost of the aircraft’s power supply. When controlling the virus cleaner, Zak is able to do likewise. The “Charlie” robot adds a new form of attack: a weapon which kills all enemies on the screen at the cost of a decent amount of the machine’s energy. A similar electrical energy weapon seen on the virus cleaner is also used when Zak is joined with the Cyberia weapon.

The various puzzles in the game can range from requiring the player to figure out the password on a computer to disarming a bomb on a stealth aircraft.

Puzzle difficulty and arcade difficulty are set in the beginning of the game, but setting both to ” easy ” is not permitted; if the player attempts to do so, the game will inform the player that it will be “too easy.

The Saturn version of the game supports the mouse and mission stick in addition to the standard controller. The 3DO version supports only the standard controller and flight stick. Cyberia is set in the near future of the year , five years after a global economic collapse.

The world is under the dominion of two opposing superpowers , the First World Alliance in the west and the Cartel in the east. William Devlin, the leader of the FWA, receives word that a devastating weapon is being produced in a secret base in Siberia , referred to as the Cyberia Complex.

Curious to unravel the mysteries of this weapon, Devlin pardons a cyber-hacker named Zebulon Pike “Zak” Kingston and charges him with the task of infiltrating the Complex and retrieving intel on the weapon being produced there. Already getting wind of Cyberia’s secret operations, the Cartel seizes control of the Complex with the same goal as the FWA—to discover the nature of the super weapon being produced by a third party.

Shortly after arriving the oil rig is attacked by the Cartel. After Zak and Gia defend the rig using gun turrets, the mercenaries, sensing betrayal, move to kill Zak by hunting him down and sabotaging the TF Zak eventually steals the TF and travels through several hostile locales en route to the Cyberia Complex; a mountain range infested with Cartel hoverfighters, a Cartel-run oceanlab, and a commuter tunnel are among the places visited by Zak.

While exploring the Complex, Zak encounters more than Cartel soldiers, as he is forced to eradicate the Complex scientists experimental virus which killed some of the Cartel soldiers. After purging the virus from the Complex, Zak uncovers the Cyberion, an amorphous collection of miniature robots, or nanites, that has achieved sentience. Devlin then contacts Zak and informs him that the cyber-hacker himself is a weapon, which Cyberion explains to mean that a high-yield explosive device has been implanted into Zak’s brain.

Upon reaching the Cyberion, Devlin had intended to detonate the device from orbit, eliminating the weapon and killing Zak simultaneously. Zak, frustrated over Devlin’s betrayal and upon Cyberion’s suggestion, merges with the Cyberion which defuses the explosive device in Zak’s head.

The station’s defenses are slowly crippled until the Cyberion and Zak make the final move and kill the treacherous Devlin by destroying the station. Reviews for Cyberia were generally mixed. For the most part, the game’s cinematic, prerendered visuals were lauded; according to Philip Jong of Adventure Classic Gaming, Cyberia was “one of the first game titles to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scenes.

Despite the praise over the game’s aesthetics, reviewers found shortcomings in Cyberia’s linear gameplay. In his review, Jong goes on to criticize the game’s “weak puzzles The role-play element isn’t quite deep enough to appeal to solid adventure fans and the action is a bit too simple for super-speed cyber-shoot-’em-up heads.

Reviews for the game showed little variation across the four different versions PC, PlayStation, Saturn, and 3DO , and a Next Generation critic stated that the four versions are “exactly” alike. It features the same gameplay as the original with improved 3D-rendered graphics and an increase in the amount of in-game cinematics.

The story picks up where the first game ended. After Zak and the Cyberia weapon crash land back on Earth following the destruction of Devlin’s orbital headquarters, they are intercepted by an FWA team led by a Dr.

Corbin, under orders from his FWA employers, places Zak in cryo-storage and uses the remains of the Cyberia weapon to create a deadly virus called nano-toxin. Though the FWA seeks to quell a growing rebel movement with the nano-toxin, the maniacal Corbin intends to use it to kill millions and “reshape the world as we know it. From Wikipedia, the free encyclopedia. Not to be confused with Syberia or Siberia. This article’s lead section may be too short to adequately summarize the key points.

Please consider expanding the lead to provide an accessible overview of all important aspects of the article. August NA : January 12, EU : JP : Archived from the original on Retrieved Maximum: The Video Game Magazine.

Emap International Limited. March Next Generation. Imagine Media. April June Sega Saturn Magazine. Adventure Classic Gaming. February Computer Game Review. Archived from the original on December 21, Hidden categories: Wikipedia introduction cleanup from August All pages needing cleanup Articles covered by WikiProject Wikify from August All articles covered by WikiProject Wikify Articles with short description Short description matches Wikidata Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode.

Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Xatrix Entertainment. Interplay Productions. SAT [2].

 
 

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